AP4000
Animation Programming Utility

The Animation Programming Utility software is used in conjunction with the Animation Programming Console (APC).
The Animation Programming Utility software provides the animator with a graphical programming interface for the configuration, recording, and editing of real time 30 frames per second animation data.

AP-4000AP-4000

  • The Show Configuration Allows the Animator to Configure the Show Length, Starting Channel Number, Quantity of Channels, and a Time Code Offset
  • Channel Sets Allow the Animator to Control Which Channels Are Active During Recording, Editing, and Playback
  • Each Overlay Allows the Animator to Assign Up to Sixteen (16) Analog and Digital Channels to be Animated and Recorded Simultaneously
  • Each Analog Channel May Be Configured for Eight(8) or Twelve(12) Bit Operation
  • Scenes Allow the Animator to Control the Range of Time That is Active During Recording, Editing, and Playback
  • Each Patch Can be Assigned Up to Eight (8) Independent Function Assignments With One (1) Input channel, and Up to Eight (8) Output Channels.
  • Available Patch Functions Are: Absolute, Relative, Kinematic Roll, Kinematic Pitch, Kinematic Yaw, Kinematic Heave, Kinematic Surge, Kinematic Sway
  • For Quick Reference While Animating, the Channel Database Allows the Animator to Assign Descriptions to Each Digital Bit, and Analog Channel
  • A Graphical Display Mode Allows the Animator to View Animations Movements Displaying Channels Relative to Each Other in Time and Position
  • Many of the Animation Programming Consoles Functions are Available From On-Screen Buttons as Well as the Console Itself
  • Time Code Input and Show Position Displays, Channels Assigned to the Sliders and Switches With Current and Recorded Values are Available at a Glance

AP4000
Documentation

OCXs & DLLs
Required

Software
Requirements