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- The Show Configuration Allows the Animator to
Configure the Show Length, Starting Channel
Number, Quantity of Channels, and a Time Code
Offset
- Channel Sets Allow the Animator to Control Which
Channels Are Active During Recording, Editing,
and Playback
- Each Overlay Allows the Animator to Assign Up to
Sixteen (16) Analog and Digital Channels to be
Animated and Recorded Simultaneously
- Each Analog Channel May Be Configured for Eight(8)
or Twelve(12) Bit Operation
- Scenes Allow the Animator to Control the Range of
Time That is Active During Recording, Editing,
and Playback
- Each Patch Can be Assigned Up to Eight (8)
Independent Function Assignments With One (1)
Input channel, and Up to Eight (8) Output
Channels.
- Available Patch Functions Are: Absolute, Relative,
Kinematic Roll, Kinematic Pitch, Kinematic Yaw,
Kinematic Heave, Kinematic Surge, Kinematic Sway
- For Quick Reference While Animating, the Channel
Database Allows the Animator to Assign
Descriptions to Each Digital Bit, and Analog
Channel
- A Graphical Display Mode Allows the Animator to
View Animations Movements Displaying Channels
Relative to Each Other in Time and Position
- Many of the Animation Programming Consoles
Functions are Available From On-Screen Buttons as
Well as the Console Itself
- Time Code Input and Show Position Displays,
Channels Assigned to the Sliders and Switches
With Current and Recorded Values are Available at
a Glance
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